In Memoriam 1942 – 2013 “Roger Ebert loved movies.”

RogerEbert.com

Thumb_lucy

Lucy

Scarlett Johansson is an intriguing blank in Luc Besson's "Lucy," which is stranded somewhere between a stranger-in-a-strange-land action thriller and apocalyptic science fiction.

Thumb_hercules

Hercules

Dwayne Johnson tries, but he’s surrounded by poor CGI and a terrible adaptation of yet another comic book. Ian McShane steals what little movie there…

Other Reviews
Review Archives
Thumb_xbepftvyieurxopaxyzgtgtkwgw

Ballad of Narayama

"The Ballad of Narayama" is a Japanese film of great beauty and elegant artifice, telling a story of startling cruelty. What a space it opens…

Thumb_jrluxpegcv11ostmz1fqha1bkxq

Monsieur Hire

Patrice Leconte's "Monsieur Hire" is a tragedy about loneliness and erotomania, told about two solitary people who have nothing else in common. It involves a…

Other Reviews
Great Movie Archives
Other Articles
Life Itself Archives
Other Articles
Channel Archives

Cast and Crew

* This filmography is not intended to be a comprehensive list of this artist’s work. Instead it reflects the films this person has been involved with that have been reviewed on this site.

Thumbnails 10/3/2013

Primary_frank-sinatra-and-mia-far-010

Searching for David Chappelle; Susan Faludi on "lean in" feminism; Jonathan Franzen's cranky nonfiction; Judging TV on its own merits; David Bordwell on the changing VIFF.

Continue reading →

Thumbnails 8/14/2013

Primary_la-la-et-uzo-aduba-02-c-jpg-20130811

"Orange Is the New Black's" Uzo Aduba; a Hollywood actress' career cut short by a hair dryer; why "Ginger Snaps" may be the most feminist horror flick of all time; old film magazines are now searchable for everyone; 17 reasons why women may make better directors.

Continue reading →

Video games as brain aerobics

Yes, the editorial page of the Wall Street Journal is generally an intellectual black hole. (Check that metaphor: Can a black hole be shallow? After all, doesn't it, too, instantly narrow to a single teeny point?) But this piece by Brian C. Anderson extolling the mental health benefits of video games does provide some amusing and intriguing fodder for our neverending debate about games and art and the human brain:

Video games can also exercise the brain in remarkable ways. I recently spent (too) many late-night hours working my way through "X-Men: Legends II: The Rise of Apocalypse," a game I ostensibly bought for my kids. Figuring out how to deploy a particular grouping of heroes (each of whom has special powers and weaknesses); using trial and error and hunches to learn the game's rules and solve its puzzles; weighing short-term and long-term goals -- the experience was mentally exhausting and, when my team finally beat the Apocalypse, exhilarating.

Continue reading →