A Letter to Momo
Even scenes that work, such as a climax on a rain-soaked bridge, feel like they could have been trimmed by a few hand-drawn frames. Maybe…
* This filmography is not intended to be a comprehensive list of this artist’s work. Instead it reflects the films this person has been involved with that have been reviewed on this site.
A plea for "sanity" in discussing Allen/Farrow; Phillip Roth on why he's not going back to fiction; Russell Brand on addiction; The Tonight Show's forgotten host.
Searching for David Chappelle; Susan Faludi on "lean in" feminism; Jonathan Franzen's cranky nonfiction; Judging TV on its own merits; David Bordwell on the changing VIFF.
"Orange Is the New Black's" Uzo Aduba; a Hollywood actress' career cut short by a hair dryer; why "Ginger Snaps" may be the most feminist horror flick of all time; old film magazines are now searchable for everyone; 17 reasons why women may make better directors.
Screenwriter Thunder Levin discusses "Sharknado," the SyFy Channel movie that lit Twitter on fire.
By Roger Ebert
Yes, the editorial page of the Wall Street Journal is generally an intellectual black hole. (Check that metaphor: Can a black hole be shallow? After all, doesn't it, too, instantly narrow to a single teeny point?) But this piece by Brian C. Anderson extolling the mental health benefits of video games does provide some amusing and intriguing fodder for our neverending debate about games and art and the human brain:
Video games can also exercise the brain in remarkable ways. I recently spent (too) many late-night hours working my way through "X-Men: Legends II: The Rise of Apocalypse," a game I ostensibly bought for my kids. Figuring out how to deploy a particular grouping of heroes (each of whom has special powers and weaknesses); using trial and error and hunches to learn the game's rules and solve its puzzles; weighing short-term and long-term goals -- the experience was mentally exhausting and, when my team finally beat the Apocalypse, exhilarating.