What's new on Netflix and Blu-ray, including The Meg, Crazy Rich Asians, and Blindspotting.
What does a Hollywood screenwriter bring to a video game? A review of "Tom Clancy's Ghost Recon Wildlands," written by a movie screenwriter.
A personal reconsideration of Clive Barker's "Nightbreed" in light of its Blu-ray Director's Cut.
A recap of the new releases on Netflix, On Demand, and Blu-ray/DVD, including "Snowpiercer," "Maleficent," "Nightbreed," "F For Fake" and "La Dolce Vita."
I was a fool for mentioning video games in the first place. I would never express an opinion on a movie I hadn't seen. Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so. Some opinions are best kept to yourself.
At this moment, 4,547 comments have rained down upon me for that blog entry. I'm informed by Wayne Hepner, who turned them into a text file: "It's more than Anna Karenina, David Copperfield and The Brothers Karamazov." I would rather have reread all three than vet that thread. Still, they were a good set of comments for the most part. Perhaps 300 supported my position. The rest were united in opposition.
Q: Last summer I moved from Vancouver to Toronto, pretty much just so I can attend the film festival here; during my spare time, I am a Ph.D. student studying physics at the University of Toronto. I am curious as to how Toronto Film Festival's People's Choice Award is determined each year. Surely there are many variables involved in the balloting and interpretation of the results.
A year or so ago, I rashly wrote that video games could not be art. That inspired a firestorm among gamers, who wrote me countless messages explaining why I was wrong, and urging me to play their favorite games. Of course, I was asking for it. Anything can be art. Even a can of Campbell's soup. What I should have said is that games could not be high art, as I understand it.