Paul Blart: Mall Cop 2
Think of the worst movie you’ve ever seen.
* This filmography is not intended to be a comprehensive list of this artist’s work. Instead it reflects the films this person has been involved with that have been reviewed on this site.
Nick Schager ponders the new crop of action directors, who bring 'serious film' cred to the genre, but can't seem to show personality where it counts the most.
Susan Wloszczyna wonders if women at the helm might be just the thing to revitalize the foundering, repetitive comic-book movie genre.
A dinosaur that started on four legs and then graduated to two, just like humans; a Chinese poet writes about his experience of torture in prison; why all journalism is "advocacy journalism"; why it matters that 50 Shades of Grey will have a female director; a brief history of the president as action hero; the 50 essential lesbian, gay, bisexual and transgender movies; artist creates portraits of people she's never met via DNA samples from cigarette butts.
In the classroom lesson that wraps up the romantic and thematic threads of "The Amazing Spider-Man," a high school English teacher takes issue with the old saw about there being only ten (or so) stories in all of human history. She says she believes there's only one: "Who am I?" This being a remake-reboot of the Peter Parker Becomes Spider-Man origin story, that's a good thing for this, or any, coming-of-age movie to focus on.
An appealing cast headed by Andrew Garfield and Emma Stone provides all the special effects the movie needs, and they're far more engaging (for adults, anyway, I would imagine) than the usual clinical computer visuals. (Yes, I *liked* it. Hey, Mikey!) The emphasis is on charm, emotion and comedy -- until the third act CGI blowout, but even those scenes give Spidey some real weight and mass for the first time as he swings through the skyscraper canyons of Manhattan. (There's even a built-in joke about it, with two students of Midtown Science High School discussing some user-uploaded YouTube footage.) The way director Marc Webb (" Days of Summer") and DP John Schwartzman shoot Spidey and the city, they both seem to occupy a common, more-or-less real physical space. The camerawork isn't all "Avatar" floaty and fakey, and there's a lovely shot of Spidey on the Oscorp building with sunlight shimmering off the windows that looks like real glass and steel and sunlight, even though the Oscorp building itself is a CGI creation. (So are the hallways of Morse Science er, Midtown Science High, but you'd never know it.)
Marie writes: Intrepid club member Sandy Kahn discovered the following Danish designers "Monstrum" who make extraordinary playgrounds for children. I think they're the stuff of dreams, whatever your age. Indeed; behold the Rahbek kindergarten in Frederiksberg, Denmark, and Monstrum's first playground...
The Rocket and The Princess Tower! "Just like a set design, a playground must have an inspiring front that attracts children, and a functional backside with climbing, sliding and relaxing options. The idea of the playground is to combine a girl's mind with a boy's approach into one big common playground. The princess tower consists of three floors, and the rocket has two floors. From the top floor of the Rocket, you can slide down the 6 m long double slide together with an astronaut friend." (click to enlarge.)
Marie writes: my art pal Siri Arnet sent me following - and holy cow! "Japanese artist Takanori Aiba has taken bonsai trees, food packaging, and even a tiny statue of the Michelin Man and constructed miniature metropolises around these objects, thus creating real-life Bottled Cities of Kandor. Explains Aiba of his artwork:"My source of creations are my early experience of bonsai making and maze illustration. These works make use of an aerial perspective, which like the diagram for a maze shows the whole from above (the macro view) while including minute details (the micro view). If you explore any small part of my works, you find amazing stories and some unique characters." ( click to enlarge.)
"I love music so much and I had such ambition that I was willing to go way beyond what the hell they paid me for. I wanted people to look at the artwork and hear the music." - Alex Steinweiss