We need more directors willing to take risks with films like Get Out.
Steven Spielberg's "Indiana Jones and the Temple of Doom" is one of the greatest Bruised Forearm Movies ever made. You know what a Bruised Forearm Movie is. That's the kind of movie where your date is always grabbing your forearm in a viselike grip, as unbearable excitement unfolds on the screen. After the movie is over, you've had a great time but your arm is black-and-blue for a week.
This movie is one of the most relentlessly nonstop action pictures ever made, with a virtuoso series of climactic sequences that must last an hour and never stop for a second. It's a roller-coaster ride, a visual extravaganza, a technical triumph, and a whole lot of fun. And it's not simply a retread of "Raiders of the Lost Ark," the first Indiana Jones movie. It works in a different way, and borrows from different traditions.
"Raiders" was inspired by Saturday afternoon serials. It was a series of cliff-hanging predicaments, strung out along the way as Indiana Jones traveled from San Francisco to Tibet, Egypt, and other romantic locales. It was an exotic road picture. "Temple of Doom" mostly takes place on one location, and belongs more to the great tradition of the Impregnable Fortress Impregnated. You know the kind of fortress I'm talking about. You see them all the time in James Bond pictures. They involve unbelievably bizarre hideaways, usually buried under the earth, beneath the sea, on the moon, or inside a volcano. They are ruled over by megalomaniac zealots who dream of conquest, and they're fueled by slave labor. Our first glimpse of an Impregnable Fortress is always the same: An ominous long shot, with Wagnerian music, as identically uniformed functionaries hurry about their appointed tasks.
The role of the hero in a movie like this is to enter the fortress, steal the prize, and get away in one piece. This task always involves great difficulty, horrendous surprises, unspeakable dangers, and a virtuoso chase sequence. The very last shots at the end of the sequence are obligatory: The fortress must be destroyed. Hopefully, there will be great walls of flame and water, engulfing the bad guys as the heroes race to freedom, inches ahead of certain death.