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The Hunting Ground

The Hunting Ground could have been a series of disturbing statistics and personal stories, but the directors know that it is the survivors who are…

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Maps to the Stars

David Cronenberg's film of Bruce Wagner's Hollywood satire-nightmare turns ludicrous situations into operatic tragedy.

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Ballad of Narayama

"The Ballad of Narayama" is a Japanese film of great beauty and elegant artifice, telling a story of startling cruelty. What a space it opens…

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Monsieur Hire

Patrice Leconte's "Monsieur Hire" is a tragedy about loneliness and erotomania, told about two solitary people who have nothing else in common. It involves a…

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Comic-Con 2014: Time with the Oculus Rift

Just 150 lucky Comic-Con attendees each day got to try out the new virtual reality Oculus Rift at the Twentieth Century Fox Home Entertainment booth. Tickets were free but they were gone in under a minute each morning as soon as the doors to the Exhibition Hall opened. On Saturday, they were gone in twelve seconds. I was one of the lucky explorers to get to try out "The X-Men Cerebro Experience," based on the technology developed by then-18-year old Palmer Luckey and purchased by Facebook for $2 billion. According to a June 2014 cover story in WIRED Magazine, this is a technological leap that will "change gaming, movies, TV, music design, medicine, sex, sports, art, travel, social networking, education -- and reality. The Oculus Rift is here, and it will blow your mind." I felt like Natalie Wood in "Brainstorm," as Christopher Walken put his new invention on her head so she could see inside his mind.

The Cerebro Experience is cleverly constructed to bring us inside the mind of Professor X, the man who can see inside everyone's mind (except for Magneto when he has his helmet on). So if some of the images are indistinct, it may be the result of the technology or it may be the storyline. Cerebro is, of course, the orb-like space where Professor X sits at a console that enables him to detect mutants.

The staff at the booth settled me into Professor X's wheelchair and adjusted the headphones and Oculus Rift headset. I could hear Professor X (Patrick Stewart) telling me that Mystique was hiding out on the floor of Comic-Con, even more undetectable than usual. He needed my help via Cerebro to locate her.

He directed me to move the wheelchair forward using the joystick on the armrest, and the illusion was so completely vivid that when the demo ended, I was confused for a moment, thinking I could not get out of the chair until I backed it up again. But the most mind-blowing moment came about 3/4 of the way through when I needed to glance up and to my left and the gesture and the placement of the image were indistinguishable from the real thing. There was no lag time. There was no limit. As promised, my mind was blown.

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