The characters are not people, but rough drafts of simplistic character-traits, and the actors (game as they all are) cannot create something out of nothing.
Brad Dourif as a doc with a dark turn of mind.
Since I've been feelin' poorly, I have spent the odd evening and weekend with a book (including some fine ones: Cormac McCarthy's "The Road" and "No Country for Old Men," Paul Bowles' "The Sheltering Sky" [now one of my all-time favorite novels], Graham Greene's "The Heart of the Matter," among them) and -- alas, most belatedly -- have been catching up with the first season of David Milch's "Deadwood." How to describe my feelings? "Blown away" would be one accurate, but inadequate, way to describe my response thus far. Unfortunately for me, I was so spellbound by my introduction to the program that I exhausted Season One in but a few days, and now must wait for the goddamn, c-----cking US Post to bring me f---ing Seasons Two and Three. (All due respect, and no offense intended.)
For the moment, I'm pleased to share with you --
gratis free -- some words of wisdom from creator Milch (on the DVD extras) and Doc Cochran. Somehow, I think they're all interconnected:
"Reason is about seventeenth on the list of the attributes that define us as a species." -- David Milch
"They say in certain rooms today, you can't think your way to
right write action, you only act your way to right write thinking." -- David Milch
"I find that most moral codes are kind of elevated expressions of economic necessities." -- David Milch
"I see as much misery outta them movin' to justify theirselves as in them that set out to do harm." -- Doc Cochran (Brad Dourif)
Captain's log: eight fifth graders, one adult, one James Cameron movie.
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